Details
See Also:
Featured Airships
Books
Appeared In:
Ilse Witch
Antrax
Morgawr
Jarka Ruus
Tanequil
Straken
Wards of Faerie
Bloodfire Quest
Witch Wraith
The Darkling Child
The Sorcerer’s Daughter
The Skaar Invasion
The Stiehl Assassin
The Last Druid
Airships were a form of transportation.
History
The first airship was unwieldy, ungainly and unreliable but did fly. Other efforts by other builders followed, each more successful than the last transforming transportation within two decades.2Ilse Witch – p 144
During the Federation Wars many of the Federation airships were manned by Rover crews, who were responsible only for flying the ships; Federation soldiers would fly with them and were the ones responsible for fighting. The crew was only expected to fight when the ship was in danger of being boarded. With their experience in trading ships and pirate vessels, the Rovers were better at flying the airships than the Southlanders.
How They Work
Powered by ambient-light sails, radian draws and diapson crystals. The crystals were fed light from the radian draws. Light was converted into energy, and expelled through the parse tubes. The steering wheel guides the rudders off the parse tubes and feeds power down the radian draws to the crystals. They also had sails to gain additional power from the wind. Airships could fly comfortably at more than 1000 feet.
The sails were called light sheaths. They gathered light, either ambient or direct, from the skies for conversion to energy. Light energy gathered by the sheaths was relayed by lines called radian draws. The draws took the heat down to the decking and into containers called parse tubes which housed diapson crystals. The crystals were prepared by craftsmen and they received and converted the light energy to energy that propelled and steered the airship. Hooding and unhooding the crystals determined the amount of thrust and direction of the airship.
- 1Ilse Witch – p 144
- 2Ilse Witch – p 144